TextureFast
TextureFast generates textures for 3D models that you already have. Its product description centers on keeping the complete model file on your machine: generation uses the UV map, your prompt, and an optional reference image. It targets creators who need new material appearances for existing geometry.
Start with a UV-unwrapped model
TextureFast opens GLB, GLTF, OBJ, or FBX models and generates Base Color, Normal, Height, Roughness, Metallic, and Ambient Occlusion maps. The publisher says it exports PNG maps at resolutions up to 4096 by 4096 for tools such as Blender, Unity, Unreal Engine, Godot, and Roblox Studio.
The input requirement matters. TextureFast needs a properly UV-unwrapped model with clean UVs, and it textures models rather than generating meshes. A creator should prepare the geometry and UV layout before asking it for a material. The workflow then consists of describing the desired appearance, previewing the result on the model, and exporting maps for the next stage of production.
The company advertises a typical generation time of about 40 seconds. That is a publisher estimate, rather than a speed measured in an independent test, and it should not replace checking a representative asset.
Web and Blender workflows
The web app provides a route for opening a model and downloading the resulting maps. The Blender addon supports Blender 4.0 and later. It works on a selected UV-unwrapped mesh and applies generated maps to the material, so a Blender user can keep the texturing task inside the modeling application.
TextureFast also offers free viewers, inspectors, a format converter, a UV-map inspector, and a UV-maps extruder. The publisher describes these as preparation tools for checking files before spending tokens on generation. Documented use cases include game props, architectural visualization, and texture variation for robotics or simulation work.
Privacy claims and subscription plans
The publisher says the full mesh stays local and customer creative assets are not used for AI training. Its stated generation inputs still include the UV layout and prompt, plus any reference image you provide. Teams handling unreleased or client-owned work should assess those inputs and the service terms against their own requirements before using it.
The captured About page lists Starter at $39 per month, Pro at $99 per month, and Ultra at $299 per month; Enterprise pricing is custom. Paid plans include a commercial-use license. The page says monthly subscriptions can be upgraded, paused, or canceled. It does not give the token allowance for each plan in this captured description, so a purchaser should confirm usage limits as well as the subscription price.
TextureFast's documented focus is applying materials to existing assets. A sensible evaluation would use a model with known UV quality and inspect the exported maps in the engine or renderer where the asset will appear.
