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re-skill
Claude Code skill for reverse engineering retro games — disassemble, annotate, extract assets, web port
Key Takeaways
- A Claude Code skill that bootstraps and drives retro game reverse-engineering projects.
- /re path/to/rom.nes — Bootstrap a new RE project: identify the binary, scaffold REVERSE.md + labels.csv + tools/, create first investigation tasks
- Read the project README for the original documentation.
- Claude Code skill for reverse engineering retro games — disassemble, annotate, extract assets, web port
What re-skill does
A Claude Code skill that bootstraps and drives retro game reverse-engineering projects. Point it at a ROM or binary, and it scaffolds a full RE workspace — then iteratively disassembles, annotates, extracts assets, and ports the game to a web canvas, all from the CLI.
What it does
/re path/to/rom.nes — Bootstrap a new RE project: identify the binary, scaffold REVERSE.md + labels.csv + tools/, create first investigation tasks
/re (no args) — Continue from where you left off: pick the next unchecked task from REVERSE.md and work it
reloop.sh — Run autonomous sessions in a loop until all tasks are done, auto-committing after each
Explore the project
Read the project README for the original documentation.
Try it for your workflow
Explore the project’s documentation for setup and usage, or save this page to a collection for later.
Read the project documentation ↗